Supernodes: Difference between revisions
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Supernodes are a mechanism to connect multiple meshes together, without just making one giant mesh. The original proposal can be found [[:File:AREDNSupernodeMesh.pdf|here]]. |
Supernodes are a mechanism to connect multiple meshes together, without just making one giant mesh. The original proposal can be found [[:File:AREDNSupernodeMesh.pdf|here]]. |
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+ | == The Basic Idea == |
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+ | [[File:Essential Supernodes.png|none|thumb]] |
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+ | The basic idea behind a supernode connected mesh, is that each mesh is it's own self contained "zone", but these zones can communicate with each other by routing inter-zone traffic through a set of supernodes. Supernodes know about all the nodes in all the meshes and take care of routing traffic to where it needs to go, without burdening your average mesh node with this information. |
Revision as of 12:44, 17 August 2023
Supernodes are a mechanism to connect multiple meshes together, without just making one giant mesh. The original proposal can be found here.
The Basic Idea
The basic idea behind a supernode connected mesh, is that each mesh is it's own self contained "zone", but these zones can communicate with each other by routing inter-zone traffic through a set of supernodes. Supernodes know about all the nodes in all the meshes and take care of routing traffic to where it needs to go, without burdening your average mesh node with this information.